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ExcelsiorCompared to the comics - in which the storyline got so tangled up in a complex web of impostors, clones and spin-offs that they kept having to start again - we'll be getting a relatively straightforward story that ties in many of the elements from that wealth of dis continuity. Which boils down to cramming in a host of Spidey's classic enemies for him to fight. Sinister special effects expert Mysterio, the mechanically limbed Doctor Octopus, and symbiotic alien-suit, Venom. On the side of good, expect cameo appearances by the type of people who'd get pelted with paving slabs, wearing the kind of costumes they did, if they couldn't snap a man's neck with their little finger.

True believers can even explode at the sound of Stan Lee's ubiquitous voice introducing proceedings. After completion, players can replay levels to gain familiar costumes and hidden comics, ramping up the longevity and providing further immersion into the Marvel universe.

Hot Spider SexAs well as standard punches and kicks, Spider-Man can call on his web fluid to complement his moves, pull himself onto distant surfaces, and shield himself from attack. A favourite of ours being the ability to capture, then yank a felon towards a waiting fist. Along with the ability to crawl on any surface, you're getting the whole experience.

The question is, whether the camera can keep up. We should have the demo ready for you to try out for yourself next issue, along with a full review where we'll be able to tell you whether this and the controls can carry through the whole game without irritation.

While we know how well it did on console, we're going to pretend we've never heard of it before so we can give you our opinion when it arrives on the rectangular beige monstrosity. Which isn't in fact as stupid as it sounds, as we've seen countless examples of so-called good console games not performing so well on the PC. But there have been a handful that actually do work. Tony Hawk's Pro Skater 2, for instance. Hey, wait a sec. Spider-Man does look surprisingly promising, though, and is already acclaimed as one of the most faithful comic book adaptations yet.

We just need to find out how it plays in the assumedly arcade-hostile world of the PC. If it weren't for the indoor areas, I'd like Spider-Man a lot more. When you're swinging over the streets of New York, either looking for bad guys on rooftops or locked in mortal combat with the likes of Green Goblin or Vulture, this game is superb.

Even though one misstep could send Spidey plummeting to his doom, you always feel like you're in control of the situation. But then you enter some warehouse or subway station, and it all goes to hell. On the ground, Spidey suffers from a lackluster combat system, an awful camera that never seems to swing around when you want it to and the same boss fights no matter which supervillain you happen to be facing.

I mean, is it too much to expect that Shocker would fight you differently than Scorpion or Green Goblin? Spider-Man feels like a bunch of great ideas that weren't fully realized, except for the web-swinging and aerial fighting.

At least those levels give you a reason to sit through the ground-based missions. Maybe next time Treyarch can match Neversoft's first Spider-Man title. With, developer Neversoft showed they could make a game that lets players do absolutely everything actual skaters get away with in real life.

So you better believe Neversoft's Spider-Man game gives Spidey fans that same level of freedom. That's probably the first thing you'll notice when you put Peter Parker's alter ego though his paces in Spider-Man. Unlike Gex, who only adheres to specially marked surfaces in his adventures, Spider-Man can clamber everywhere in this game.

He can stick to any wall, scale any building, even scurry along ceilings to sneak past enemies 'Bad guys never look up, from our experience,' Jefferson said. Of course, Neversoft has reproduced every other Spidey skill, too. His super strength lets him lift furniture with ease and chuck it at enemies one mission even has Spidey carrying around a one-ton bomb.

Spider Sense is represented with arrows on screen that point in the direction of danger, while the Dual Shock rumbles a tactile warning.

Our hero's webshooters do more than just squirt weblines for swinging around town. As long as your supply of goo holds out, you can have Spider-Man weave several types of handy web weapons see sidebar. Or you can just kick, punch and toss bad guys with button combos that unleash Spider-Man's signature fighting style the character's already coming to life with animations, and more will be added.

Despite Spidey's many abilities, control is simple. He launches web lines automatically when he's swinging around town. Holding L1 puts you into a sniper mode, making it even easier to web up baddies from a distance or target a ledge you want to swing from. Tapping L1 centers the camera behind Spidey, although the view gets disorienting when you crawl from a horizontal ceiling to a vertical wall.

The game is made up of eight levels, which are broken into areas straight from the comic. Neversoft is using voice actors from Spider-Man Unlimited and other recent Spidey 'toons to make the characters as authentic as possible.

Marvel Comics' vast resources are open to the team, as well. We got lots and lots of reference material. An N64 version of Spider-Man is also in the works a separate developer will handle the port. Activision has no plans to release the game for the Dreamcast at this time. It's hard not to like Spider-Man. It brings back a lot of warm, fuzzy memories from my teenage years. Stan Lee even does some narration. But it does have a couple of annoying problems I can't overlook. First, like many 3D action games out there, Spider-Man suffers from a camera that gets funky in enclosed areas and in Spidey's case, when you're stuck to a wall or ceiling.

This camera issue makes otherwise cut-and-dry battles extremely tedious-especially if you get fouled-up and fall to your death. Boss battles are particularly tricky since they often take place in a room of some sort. Outside of the camera stuff, battles with regular enemies get tiresome since it's often the same thing again and again. True, you have a few different web tricks, but most of the time it's like the combat in.

But before I get too negative, let me tell you about all of the game's good points. The levels are fresh and incredibly innovative, often playing out like a comic book. In other words, the game's consistently fast-paced. And any fan of comics will agree, it's great to see so many Marvel heroes and villains in one game-represented accurately to boot worlds apart from those lame Acclaim superhero titles.

It comes down to this: It's not quite as polished as some Neversoft games but it still has excellent gameplay, graphics, music and sound. No doubt, you'll have a lot of fun playing through Spider-Man, unlocking all of its secrets. Without a doubt, this game lets you do everything a spider can. You can cut loose with super-duper strength and nifty webbing tricks and, better still, you can adhere to nearly every surface.

Such ambitious game design makes for a few nasty problems, however. Both the camera and control go a little haywire when Spidey crawls into some nooks or leaps suddenly to a horizontal surface. Nevertheless, I had a lot of fun just swinging around town. And the game packs a surprising amount of gameplay variety beyond regular of' webslinging. The story is a jumble, the game's a bit short, later bosses get really frustrating, but hey-this thing's still fun.

Once you get the hang of the controls, all of Spidey's webslinging moves look and feel just right-it's cool just to watch him go. Production values are top-notch as well: great voicework and lots of it and crisp graphics courtesy of the Tony Hawk engine. But the damn camera! It's too slow to catch up and it's constantly moving where you don't need or want it to be. Also, the fighting system may seem deep with all the different web moves you have tying guys up, pulling them toward you and smackin', shooting web-balls , but the most effective method ends up being a pretty boring punch-punch-punch, repeat.

Maybe not a classic, but still worth a try. Attention, true believers! Rather than going for a quick buck by simply churning out a crappy movie tie-in, Activision has crafted a solid, impressive Spidey adventure. The first thing that will grab you is the slick graphical presentation. This GBA marvel instantly impresses with incredibly smooth character animation and cool transparency effects augmenting the backgrounds. The developers even squeezed some high-quality full-motion video clips onto the tiny cart.

Gameplay fares nearly as well as the visuals. As the friendly, neighborhood Spider-Man, you swing between buildings, pummel wrongdoers and snap thrilling shots for The Daily Bugle.

Moves are plentiful and fighting is fun, but maneuvering the wacky wallcrawler can be frustrating. He sticks like glue to ceilings, walls and floors, and this intrinsic stickiness can get in the way of simple things like walking. Even so, this gloopy collision detection doesn't detract too much from the overall experience.

Constantly changing level objectives keep the game fresh, and the plentiful boss fights against well-known villains will thrill fans of the comics. Perhaps the biggest problem facing the game is the misguided bonus stage, a confusing 3D web-swinging scene through New York. The poor little GBA wasn't built for this kind of thing, and the results aren't pretty. Stick to the proper game, and you'll have a gleeful time with Spidey. That sort of thing happens way too often on this system.

But not this time. Spidey is a solid, if not spectacular, side-scroller. And the level design is great. You'll need to master every one of our hero's abilities in order to make it through each stage. Unfortunately, Spidey's radioactive powers aren't enough to ward off poor collision detection. Get anywhere near a vertical surface and watch web-head instantly attach himself to it, generally resulting in some damage. It's very disorienting and keeps this game from greatness. Spider-Man duplicates the go-anywhere, stick-to-anything gameplay of the big-console versions.

You can crawl on any surface, web-sling in every direction, wield super-duper strength, do whatever a spider can. Trouble is, some of the thrill gets lost on the li'l screen.

Spidey doesn't stand out well against some backgrounds get ready to squint them eyes. A few boss battles get frustrating 'cause it's hard to make out enemy animations. Activision's Spider-Man, a Windows port of the PlayStation and Nintendo 64 title, gives computer users the chance to do just that, taking on the role of Marvel Comic's arachnid avenger.

I installed amazing spiderman 2. Spider-Man Game, PC download. Home; Action. Go to the folder where you extract the game. Spider-Man is true to its roots, both as a console title and as a comic book, and that is both its strongest suit and weakest flaw.

Throughout the 3D action-adventure, our web-slinging alter ego progresses through the usual series of cartoon scenarios: fighting bad guys, rescuing innocents, and confronting super villains. All of this is made possible by Spider-Man's super strength, agility and amazing webbing powers, which he uses to swing from building to building as well as to trap and pound on his enemies. A third-person camera follows the wall-walker through the adventures, giving you a view of him and his somewhat streamlined environment.

It's not exactly an ideal situation, though, because like many third-person 3D games, the camera view ranges from cinematic to downright awkward, and there's very little you can do to control it. Scenarios and cut-scenes are linear and directed in nature, and the storyline, such as it is, is revealed in the form of animated sequences between missions and in a series of very appropriate voice-overs by Stan Lee, original creator of the Spider-Man comic book. You're pointed clearly towards each game goal either through the use of Spider-Man's danger-detecting 'spider sense,' which takes the form of a directional arrow onscreen, or in the form of fairly direct hints.

These serve to move the game along quickly, and keep you from getting mired in any overly complicated 'find the widget' quests. It's not exactly an ideal situation, though, because like many third-person 3D games, the camera view ranges from cinematic to downright awkward, and there's very little you can do to control it. Scenarios and cut-scenes are linear and directed in nature, and the storyline, such as it is, is revealed in the form of animated sequences between missions and in a series of very appropriate voice-overs by Stan Lee, original creator of the Spider-Man comic book.

You're pointed clearly towards each game goal either through the use of Spider-Man's danger-detecting 'spider sense,' which takes the form of a directional arrow onscreen, or in the form of fairly direct hints. These serve to move the game along quickly, and keep you from getting mired in any overly complicated 'find the widget' quests.

Spider-Man is first and foremost an action game, not a superhero RPG, so the emphasis isn't on puzzle solving or creating an immersive world in which to get lost.

You're here to kick some bad guy butt and take names. This linearity is one of the areas where Spider-Man's origins as a console game really show through; its ancestors aren't 3D shooters, but rather run the gamut of platform and punch-kick-and-jump games.

Whether the linearity is good or bad is largely a question of individual taste, and perhaps age. A less appealing legacy of Spider-Man's console origins is the control interface, and the multi-button combos required for some of the more elaborate moves. A game controller is recommended, as there's really no way to make keyboard control mapping anything other than awkward. It can be used, but will be an irritation throughout the entire game.

Be prepared for more than your fair share of accidentally falling off buildings and getting unintentionally stuck on walls. Aiming seems partially automated, and player rotation is done in small but incremental moves. Combined, these elements result in plenty of frustrating situations where you're looking right at an enemy for long seconds, but can't seem to line up straight enough for the aiming lock to take effect.

Most disappointingly, some of these complaints, specifically those about the awkward camera angles, have been made since the first PlayStation version was released. Where is the rule that prevents developers from fixing interface and gameplay mistakes during ports?

It is fun to don Peter Parker's red and blue suit for a while, and the game does do a decent, if somewhat simplistic, job of letting you feel like you're living the life of a superhero.



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