Punisher 2005 pc download






















Search icon An illustration of a magnifying glass. User icon An illustration of a person's head and chest. Sign up Log in. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip.

Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. You can only carry two guns, with a key to switch between them and another to swap for ones on the ground. While you can put objects between yourself and the bullets, there's no official cover system to speak of.

You can use the space bar to dive in any direction, but without Max Payne's time-bending, there's limited use for it. However, you can trigger Frank's 'Nam flashbacks with the Tab key, whipping out twin knives, regenerating health, and flattening all opposition until your charge runs out. Most controls are instead assigned to manipulating nearby enemies.

The Q key performs a "quick kill" on the closest foe. This kills in one hit, but locks you to an animation pulling out knives, breaking necks, etc that leaves you open to attack from others. The E key grabs an enemy and drags them around as a surprisingly effective human shield. Armored enemies even retain their armor, making them yet more durable. You can drag a foe around forever and never have to worry about them slipping away.

When you're done with one, you can execute them, knock them out, or grab them by the belt and throw them into or off of whatever you please. Contextual options even let you kick them through doors ahead of you, often bearing the brunt of any waiting ambush. The last option is the marquee feature - you can choose to interrogate your captured mobster. This works as a delicate balance between their health and a visible stress meter. Let's take the "punch" option as an example: each time you swing the mouse forward, you crack the guy in the face, lowering his health.

This also raises the stress meter, before it starts to lower again. Your goal is to sit the stress meter in the orange middle section for about 3 seconds, which causes the criminal to give up his information. Push it too hard, and you'll kill him. Don't use enough force, and you'll chip away at his life before you've caused enough stress. The analog nature of these mouse swings also comes into play - you can swing about halfway basically threatening a punch without actually hitting to keep the meter steady in the target zone.

The closer to death he is, the more effective these fake-outs are. Breaking any enemy through interrogation restores your health.

You can literally grab the last guy in every room and charge your health back to full this way. Killing someone during the interrogation gives you nothing. Special enemies, marked with a white Punisher skull, will give up unique intel. This includes unlocking armories, letting you pass areas without fighting the guards, or giving hints on how to proceed. If you biff these interrogations, I don't believe the game ever ends. You'll find the info another way, or just not get access to the extra goodies.

But you're clearly supposed to use these guys and their information to help you. Special enemies are almost always paired with a special environmental interrogation, which is where things get grisly. Frank will threaten enemies with drills, inch them closer into the spinning blades of a wood chipper, dip their faces over boiling cooking oil, and more sadistically creative options. He is absolutely torturing guys for information in these sequences, and after they've given up the goods, you can choose to throw them in anyway and watch the results.

Heads and all four limbs on enemy models can be cut off, so most of these sequences use a combination of this or all of them to mangle your victim alongside blood mists and flying gibs. Since you've broken your enemy, you still get the health boost, plus an appropriate James Bond caliber quip from Frank.

He's your classic pissed-off psychopath out for revenge on the world because his family was slain by the Mob. Basically, not a happy bunny. The plot occurs in flashback, from a prison cell, as the police reconstruct a particularly violent chapter in the Punisher's life, slashing and burning his way through a crime family in an effort to rid the world of scum. At this point you might be noticing some parallels with Max Payne 2 to which the game has frequently and generously been compared but The Punisher doesn't enjoy any of that game's finesse: the physics, the slow-motion choreography, the delicately arranged domino explosions.

Instead, Volition's effort consists almost entirely of unsubtle room clearing, as you cut your way through hordes of criminals on your way to uncertain revenge. Admittedly, things are spiced up to some degree by an occasional outburst of cruelty no longer graphic but still nasty and an insubstantial reward system.

This revolves around a 'punishment metre' that fills up according to how much pain you dish out in each level and how you go about it. You're rewarded for saving innocents, letting a criminal go when he succumbs to interrogation and not getting shot, but also for being as sadistic as possible in your variety of killing techniques.

Options include shooting people, throwing them out of windows, performing quick executions, knifing them through the face in 'rage' mode or torturing them to death in the show-stopping interrogation scenes.

As a concession to decency, the latter actually loses you points, though in some cases you're rewarded with a brief cut-scene, so it goes both ways. Ironically, The Punisher may have been a better game if it were more offensive. As it stands, the only affront is how bland and repetitive it is and how heavily it relies on violent gimmickry. It's attempted to follow in the footsteps of games like Manhunt , but it hasn't even managed to get the controversy right, and the result is not worth getting worked up about in any fashion.

The stench is everywhere. But now Jigsaw and his band of drug lords will be taught a lesson in justice - Punisher-style! There's nowhere for them to hide. Packing his M60 machine gun, nitro-charged grenades and heat-seeking rockets, The Punisher will hunt them down from the urban New York jungle to the voodoo-infested wilds of South America With Spider-Man at his side, hundreds of enemies will be given the Ultimate Payback!

This arcade translation is in the mode of a Final Fight , you take your character and run from left to right beating up all in sight. You can also play a two-player mode, where you can the cigar smokin' Nick Fury. We haven't played this one yet, but when we do we'll let you know if The Punisher deserves a good spanking or not. Right from the start, you realize this isn't a game for wimps.

As Frank Castle, alias "The Punisher", you embark on a hunt for drug dealers at the local shopping mall. Pretty soon you're embroiled in a furious gunfight with bullets and bodies flying everywhere. The Punisher subtitled "The Ultimate Payback" is based on a Marvel Comics character who seeks perpetual revenge for the gangland murder of his family. But this game is really a carnival-style shooting gallery.

Rather than ducks and rabbits on a conveyor belt, your targets are gun-toting drug thugs at a suburban shopping mall, a marina, an airport, a jungle, and a secret enemy hideout. Everything takes place from a first-person point of view - you never see your own character. Instead, you move a gun sight around the screen to aim your shots and throw grenades. And like the targets in a shooting gallery, the action scrolls steadily from right to left.

At first you're armed with a slow-firing pistol. But some bad guys leave behind power-ups when they're shot, so you can collect ammo clips, grenades, machine guns, bulletproof vests, first aid kits, additional lives, and rocket launchers. The bulletproof vests reduce the injury you suffer from enemy gunshots, and the first aid kits restore your energy. In fact, power-ups are hidden everywhere in this game, so you're encouraged to spray bullets at shop windows, elevators, parked airplanes, wooden crates, storage barrels - you name it.

However, don't shoot the innocent bystanders, who are weirdly unaware of all the gunplay. At the mall, for instance, you'll see women shoppers looking for bargains; at the marina, fishermen are sitting lazily on the docks.

If you gun down a bystander, you're penalized half the energy on your life meter. Spider-man, another Marvel Comics character, makes a cameo appearance in stage 1 to help you rescue some hostages. If you accidentally shoot a hostage, the web- slinger will scold you. The Punisher offers good graphics and lots of fast action. If the high body count doesn't bother you, this is one of the best shooting games you'll find for the Game Boy.

When mobsters gunned down Frank Castle's family, he pledged vengeance. Now his pledge has expanded into a one-man war against crime. An ex-Marine and former police investigator, Castle is now The Punisher. Equipped with the best weapons money can buy, this avenger's hallmarks include a bad temper and high body counts. The justice he dispenses is rude and brutal. In The Punisher, the popular Marvel Comics character is the star of his own fast-action Nintendo game.

He's pitted against Kingpin, a gangster who is at the core of crime in the Big Apple. On his way to Rikers Island, where Jigsaw is waiting, The Punisher has to rid New York City of a wide variety of nuisances - tanks, helicopters, soldiers, and ninjas. Fortunately, our modern-day Lone Ranger has hardware that even Rambo would envy - grenades, rockets, a machine gun, and countless rounds of ammunition.

As you fight your way through the game, you must also keep an eye out for first aid kits, bulletproof vests, extra ammo, and additional lives. To grab them, all you have to do is what comes naturally to The Punisher - blast 'em as soon as they appear. Unlike the comic book series, the Nintendo game features no intrigue, which means there's little need for strategy or thoughtful deliberation.

All you really have to do is keep your finger on the trigger and destroy everything that pops up. Brute force rules the day. When facing Kingpin's henchmen, ignore the advice offered by the instruction manual: Don't engage in hand-to-hand combat, despite The Punisher's reputation for fisticuffs.

Fire from a distance whenever possible. The crisp graphics, though not stunning, are good enough to let you identify what's happening on the screen. That's crucial, since detecting enemies as soon as they appear is your only chance of survival. Overall, The Punisher is a good-quality game with no major flaws. But if you already have a favorite shooter, you'll find no new territory here.

You are Frank Castle, a. Your family was wiped out by drug lords, and you've dedicated your life to getting revenge - Punisher style! The worst of them all, Jigsaw, has started a huge drug operation that affects even young children at the local mall. Bring down your own brand of justice with the help of your friendly neighborhood Spider Man! It's time to show these drug pushers who's really the boss! After local crime figures gunned down his family, the Punisher has become a one man crusade against evil!

Help him fight the drug lords and gangs that are terrorizing the city. Even Spiderman is willing to give you a hand!

The Punisher, by LJN, has a first-person shooting perspective. Power up icons are hidden in objects scattered throughout the levels, as well as on the enemies themselves. Shoot everything except the innocent bystanders on the screen to uncover tons of weapons, health, and 1-ups! Be sure to shoot all of the enemies!

After each level, you will receive a tally of the number of enemies shot. You may be outnumbered, but you're not outgunned!



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