It focuses on making its many complex systems a little less intimidating for newcomers without ever taking away from the depth of its multi-layered combat, thanks to a new grapple assist system and a much improved career mode that does a better job of teaching the basics of the many facets of mixed martial arts.
Some of the larger ambitions of career mode fall a bit flat and the ground game still feels like it could use some work, but all things considered, UFC 4 is a win for MMA fans.
Unlike UFC 3, which dramatically revamped the entire striking system, UFC 4 is more about small but necessary adjustments as opposed to grand overhauls. The biggest difference this time around is the clinch game, which no longer just feels like a stand-up version of the ground gameplay. Instead of having to navigate through clinch positions just to get to a spot where you can escape, all you have to do to break a clinch is move away from your opponent. With this new system you can very organically go from strike to clinch, and from there decide whether you want to attack the head, attack the body, push the opponent up against the cage, or, for some fighters, even go for a standing submission ala Jon Jones vs Lyoto Machida.
The other big change this time around is with submissions, which has actually been split into two different types of minigames: one for chokes and one for joint submissions. Both minigames are essentially a race to be the first one to either fill up the submit meter or the escape meter. For chokes, the attacker must fill the submit meter by using the left stick to move a bar around a circle in an attempt to cover the defender's bar.
The defender, meanwhile, fills their escape meter automatically as long as they're not covered by the attacker. For joints the concept is basically the same, except you use the triggers to move your respective bar left and right. That rewards a more careful, cat and mouse-style mind game when compared to the much more erratic gate submission system of prior games. Another really cool addition is that some fighters that are especially skilled on the ground can even gain opportunities to counter certain submissions with either a slam or even a counter-submission, like a Von Flue choke.
Finally, EA Vancouver also introduced a grapple assist system for those that might not know their full guards from their half guards, their side controls from their mounts, or their rubber guards from their mouth guards. When using grapple assist, instead of transitioning to specific positions while on the ground, you can just choose to transition based on what it is you want to do.
If you want to ground and pound, keep on pressing right to eventually transition to a position where you can do some ground and pound. The ground game still feels largely unsatisfying in UFC 4. Outside of those big changes and a couple of other small control adjustments, the gameplay in UFC 4 is largely the same, which for the most part is fine.
UFC 3 already did a great job of revamping striking, but the ground game still feels largely unsatisfying in UFC 4. You get a fight offer, you choose how to spend your weekly points leading up to it, and then you fight. Your Score. Rate this:. Share this? When players beat career mode on pro difficulty or higher, they will unlock Bruce Lee and can test his legacy against the best of the best in the UFC across four different UFC Ultimate Fighting Championship is a mixed martial arts fighting game that uses the new EA Sports Ignite engine.
When players beat career mode on pro difficulty or higher, they will unlock Bruce Lee and can test his legacy against the best of the best in the UFC across four different weight classes. Buy on. Play Sound. Please enter your birth date to watch this video:. January February March April May June July August September October November December 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Enter.
Critic Reviews. Score distribution:. Positive: 22 out of Mixed: 34 out of Negative: 1 out of Playstation Official Magazine Australia. Take time to learn its ways, grasshopper, and this will become the most technical and rewarding MMA game you've ever faced.
All this publication's reviews. Digital Spy. EA Sports UFC is one for the MMA diehards, and while its learning curve feels like an endurance test at times, the game rewards perseverance with some very satisfying fights. All this publication's reviews Read full review. Game Over Online. Much like EA MMA before it, this feels like a solid foundation for a better game to be built upon down the line.
There is a fun game in here somewhere -- it's just behind a lot of barriers. EA brings more depth and detail to its fighting game, though a fierce amount of glitches and framedrops keep it from gaining a legendary status. The absence of any kind of historical mode doesn't help much either. Games Master UK. A reserved attempt that's largely entertaining, but struggles to keep you coming back for more. It's all show, no go, a pretty fighter without the know-how to back it up in the octagon.
The Ignite engine successfully delivers a game which makes casual observers double-take as they attempt to work out if they're watching the real thing or not, but anyone with the controller in their hand will know something is wrong. User Reviews. Write a Review. Positive: 24 out of Mixed: 33 out of Negative: 25 out of The best MMA game to date! If MMA is human chess, than UFC 4 does a great job teaching them all the rules in a way that is both comprehensive and easily digestible.
Away from the nitty gritty of its violent spectacle, UFC 4 also brings a hefty number of choice modes to the table as well. Representing more than just a cosmetic departure from the usual arenas, these striking only modes swap out the limb damage and deep grappling systems of the main game for something that resembles an arcade brawler where each fighter has an energy bar and once that energy bar has been depleted from strikes, you lose to the person doing the hitting.
Arguably though, the biggest strides that EA have made with its offline mode offerings is with the reinvigorated career mode. As before training camps and hyping the fight both have to be planned in advance of the fight. The thing is, there is sufficient latitude for risk and reward as well. More than that, having a successful training camp is all about balance. Each time you accept a fight you are given a set number of points to use in each week leading up to the fight, making the decision to split those points between training, bringing in another fighter to teach you some new moves and hyping the fight.
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